|  |  | 
 
  |  |  |  |  
  |  |  |  |  
  |  |  |  |  
  |  |  |  |  
  |  | 
	
		
   
   
      | Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |  
	
	
		
	
	
	| 
			
			 
			
				02-16-2003, 08:21 AM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Jan 2003 
						Posts: 1
					      |  |  
	| 
				 Database Standard Idea 
 Just had a thought that might help making databases long term.
 If somone came up with a standard for spawns in the DB by zone.
 
 i.e Sebilis gets id's 1500-1800
 
 Then people could work on one zone and merge it with other peoples work.
 
 Same for loot tables etc, Idealy if this was correctly implemented
 you could dump one zone to a file and import into someone elses db.
 
 The database tools may need some work for this to happen though.
 
 Kambuk
 |  
	
		
	
	
	| 
			
			 
			
				02-20-2003, 10:51 AM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Feb 2003 
						Posts: 2
					      |  |  
	| 
 I agree Kambuk, a database standard would allow us to begin a much more calaborative effort in populating the world.  We currently have three excellent database content developed by Drawde, Telmet, and Lurker, but each of these are exclusive of one another.  If we could begin a calaborative database building project where people volunteer to develop content for specific zones and then bring the zones all togeather and create a much more complete world.  Once we have a heavily populated world, then other colabortive projects could involve quests and custom content.  Of course the first step would be to develop standards to make this possible. 
 So my question is then who wants to join togeather and create a world content team?  I'd be willing to cordinate it if there is interest.
 |  
	
		
	
	
	| 
			
			 
			
				02-20-2003, 11:08 AM
			
			
			
		 |  
	| 
		
			
			| Sarnak |  | 
					Join Date: Jan 2003 
						Posts: 61
					      |  |  
	| 
 I'd also love to see this happen.
 It doesn't make sense for 3 people to reinvent each other's work.
 
 I guess it's really up to the guys who are putting in the bulk of the effort..
 
 Telmet, Lurker, and Drawde.. What are your thoughts?
 
 -Auldar
 |  
	
		
	
	
	| 
			
			 
			
				02-20-2003, 01:05 PM
			
			
			
		 |  
	| 
		
			
			| Sarnak |  | 
					Join Date: Jun 2002 
						Posts: 30
					      |  |  
	| 
   each person databse is unique as well as there servers so thats why they all cant be the same ,also the datbase changes in each ner version every month until they get everything fixed then we will work on populating the world |  
	
		
	
	
	| 
			
			 
			
				02-21-2003, 06:08 AM
			
			
			
		 |  
	| 
		
			
			| Discordant |  | 
					Join Date: Feb 2003 
						Posts: 305
					      |  |  
	| 
 I'm not a DB guru, but like just use the zone id number as a prefix to your npcs. decide a max number of npcs per zone lets say 9999
 example:
 Lanshun novashine(sp) in n qey  10001
 Marrisa clothspinner(sp) in n qey 10002
 Priest of discord in n qey          9990003 (using 999 for global npcs)
 |  
	
		
	
	
 
  |  |  |  |  
	| 
			
			 
			
				02-21-2003, 08:15 AM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Feb 2003 
						Posts: 2
					      |  |  
	| 
 jdankanyin, I understand that everyones database will probably end up being unique, however I see the purpose of a project like this would be to provide a fairly complete starting base, which follows a set of standards.  By applying standards to the database data, adding custom content should be fairly easy.  One possiblitly would be that ranges of primary keys could be assign as custom, so uploading custom content would not conflict the base data.  The other advantages with having a content building team would be that when new releases to come out, then you have 10-20 people working to correct the data rather than each seperate world having to recreate all of their content from scatch.  It gives people the power to concentrate on customizations to EQ rather than just recreating it so it is not an empty world.  I don't think we can ever expect that EQEMU will ever be finished in the same way the EQ is not finished, there will always be changes made to the system to handle new features. |  
 
  |  |  |  |  
	
		
	
	
	| 
			
			 
			
				02-21-2003, 08:19 AM
			
			
			
		 |  
	| 
		
			
			| Demi-God |  | 
					Join Date: Jan 2002 Location: Charlotte, NC 
						Posts: 2,614
					      |  |  
	| 
 You dont want npcid to be to high with the way the code is done right now.  It assigns the npcid to an array in memory,  so npc id 9999999 would have to have an array with at least 999999 elements to put it into. 
 Bad design in the code currently.
 
				__________________Quitters never win, and winners never quit, but those who never win and never quit are idiots.
 |  
	
		
	
	
	| 
			
			 
			
				02-21-2003, 09:26 AM
			
			
			
		 |  
	| 
		
			
			| Discordant |  | 
					Join Date: Jan 2002 Location: Manteca, CA 
						Posts: 352
					      |  |  
	| 
 This was talked about a long time ago.  Gino and I had this idea to make a database with standards and such.  Here is a  design doc  I made that broke id numbers into zones.  It needs some updating but from what I can tell you no one wanted to do it.  So it never lifted off.
 
*Edited to take out a [/url] that it added |  
	
		
	
	
	| 
			
			 
			
				02-21-2003, 10:22 AM
			
			
			
		 |  
	| 
		
			
			| Demi-God |  | 
					Join Date: Jan 2002 
						Posts: 1,175
					      |  |  
	| 
 With all the work I was doing on the spawns area in the admin tool, I had a similar idea--that it would be nice if zones could be made "modular", so that different people could work on different zones and they could be merged together.
 I seriously believe the DB makers should consider a standard, even if it's a flexible one specified by a text file or a DB table. Ideally, an existing DB should be able to be broken up into multiple DB's, one per zone, and have individual zones removed and replaced with newer/better versions. I'm still forming thoughts on this, but does anyone else care to comment? Can this sort of thing be done? Would it be useful?
 
 WC
 |  
	
		
	
	
	| 
			
			 
			
				02-21-2003, 01:32 PM
			
			
			
		 |  
	| 
		
			
			| Sarnak |  | 
					Join Date: Jun 2002 
						Posts: 30
					      |  |  
	| 
 :o well with working with populating dbs from 2.6 to current ive noticed i wasnt able to keep the same npc_type Ids the same for each version along with the zonepoints, each version is different when they add new stuff to the code like in 4.1dr4 i can enter dreadlands np but in the officle release of 4.1 i cant enter that zone. So far all of the Zones i populate for Forever hacking server    changes every new release exspecialy with 4.2 |  
	
		
	
	
	| 
			
			 
			
				02-24-2003, 07:53 PM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Feb 2003 Location: Columbus, OH 
						Posts: 25
					      |  |  
	| 
 I think that while db standards are a good idea, it would take more than just assigning id numbers. Even if you give a range to a zone, it would still defeat your purpose. For example, if you give Qeynos 1000-2000 and we will say that the  first 500 are taken with npc's and all the standard stuff. Now as people start to make additions, they would all most likely start at 501. So now you would have the nice base db, but still have conflicting additions. |  
	
		
	
	
	| 
			
			 
			
				02-25-2003, 02:35 AM
			
			
			
		 |  
	| 
		
			
			| Discordant |  | 
					Join Date: Jan 2002 Location: Manteca, CA 
						Posts: 352
					      |  |  
	| 
 If people were to make additions then it wouldn't be a standard database but a customize database. |  
	
		
	
	
	| 
			
			 
			
				02-28-2003, 01:05 AM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Feb 2003 Location: Ohio 
						Posts: 9
					      |  |  
	| 
				 for what it's worth 
 Well, for what it's worth, I'd be willing to join a team for DB development, get around 5 ppl, start with the old world, everyone takes a continent..Antonica, Velious, Kunark and so onEach person works on that and that only, NPCs, Spawns, Waypoints and pathing and zoning. once Norrath is complete, move onto Luclin and finally the planes..
 Everyone says it's a cool idea, but no one has said they'd do it..
 well I'm down for that, I'd love to help...
 anyone else? =)
 |  
	
		
	
	
	| 
			
			 
			
				02-28-2003, 03:00 AM
			
			
			
		 |  
	| 
		
			
			| Discordant |  | 
					Join Date: Jan 2002 Location: Manteca, CA 
						Posts: 352
					      |  |  
	| 
 If I was doing this you would not want the roaming spawns.  I would stick with towns first (not a lot of roamers) and work your way out.  What would be cool would be a system that would allow you to random assign waypoints for mobs such as snakes and other things that don't really matter where they are placed. |  
	
		
	
	
	| 
			
			 
			
				02-28-2003, 04:31 AM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Feb 2003 Location: Columbus, OH 
						Posts: 25
					      |  |  
	| 
 I would be up to voulnteer for a standard database project, I could even make a web page where people could submit additions, then have them reviewed and if found acceptable added to the db, so this way others could contribute, while still keeping within the standards. 
I am actually in the process of converting a mess of quests into the new questing system, so standard npc id's would be great    |  
	
		
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is Off 
 |  |  |  All times are GMT -4. The time now is 03:54 AM.
 
 |  |  
    |  |  |  |  
    |  |  |  |  
     |  |  |  |  
 |  |