This fixes bards not being able to cast while running, its VERY simple...
this is in spells.cpp:
	Code:
	void Mob::SpellProcess() {
    if (casting_spell_id)
    {
        float dist = (float)sqrt((float)pow(x_pos-GetSpellX(),2)+pow(y_pos-GetSpellY(),2));
        if (dist > 5 && !IsBardSong(casting_spell_id))
        {
			isinterrupted = true;
        }
    }
continue with rest of function normally
 still working on the fixzzle bug, and spells getting intrupted by normal hits.... but heres a start 
 
-Dan
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