I'll create a basic quest addon with soulbinders, guildmasters, PoDs and Nexus scions, once I've managed to get the new quest scripting working.. I'm having some problems at the minute just getting it to work.
As for guards not working, this is annoying me too, I've no idea how you are supposed to get this to work. Originally guards (and any other NPCs) would assist you when they were allied to you, but this doesn't seem to work any more.
I originally thought the city_defense table was used to flag guards, but it turns out that this is only used for guildwars.
However in West Freeport (and no other zone), guards would always attack things that aggro you, even when not allied. This was in 4.2, haven't tried it with the latest code.
Any developers know exactly how guard behaviour for NPCs is triggered?
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