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      | Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |  
	
	
		
	
	
 
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				04-11-2003, 05:16 PM
			
			
			
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			|  | Discordant |  | 
					Join Date: Feb 2002 
						Posts: 452
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				 Moving NPC's Anyone? [added links, updated 4/15] 
 This is my first test release, based on Drawdes DB. 
Only 4 zones so far , check it out and give feedback (too fast, too slow......) , I'm getting more zones ready and will have an updated version in a few days. The moving zones are west commons,east commons, north qeynos, and qeynos hills. 
 I'm including the EXE's I have been using , they are stable and aggro is working. (Note: the DB is complete , just add account and character info)
 
Well, seems i can't add attachments right now, I'll try later. 
ARRRGGG!!!! still won't let me add attachment :(
 
Heres a mirror of the files released on 15/4/03 
http://www.tpcnet.co.uk/eqemu/stable0441exes.zip 
http://www.tpcnet.co.uk/eqemu/npcmov_alpha.zip 
A big thanks to moonpheonix for the mirror host.
 
LOTS MORE ZONES DONE.......4/14/03  here's a list- 
west freeport 
east freeport 
befallen (needs work still) 
greater faydark 
cobalt scar 
the hole 
the city of mist 
crushbone 
plus the original 4 from before     
Ready for more??
 
4/15/03 - 5 more zones by request from Trump    
Field of Bone , Everfrost , Misty Thicket , Innothule Swamp , and Eastern Plains of Karana. 
       Enjoy     http://tcstoys.sytes.net/npcmov_alpha.zip
http://tcstoys.sytes.net/stable0441exes.zip 
can anyone else post attachments?			 Last edited by tcsmyworld; 11-09-2005 at 11:43 PM..
				Reason: fixed links
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				04-13-2003, 07:38 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Mar 2003 
						Posts: 55
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 The first link in your post is wrong, but other than that, awesome work!! I played around in East Commons for a while and the moving mobs are just awesome! Very nice work!! |  
	
		
	
	
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				04-13-2003, 09:27 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Mar 2003 Location: Rogers Arkansas 
						Posts: 4
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				 Having no luck with links 
 I would love to see you work, but I am having no luck with either or your links. Just looking forward to giving this version a spin. 
Thanks, 
Griston  
				__________________Griston
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				04-13-2003, 04:16 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Apr 2003 
						Posts: 3
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				 Would love to help 
 I'd be more than willing to try it out - i've been looking for a wandering mob DB for a while, but neither of the links work! 
 update those links pleeasse I'd love to try it out :0
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				04-14-2003, 02:58 PM
			
			
			
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			| Sarnak |  | 
					Join Date: Mar 2003 
						Posts: 55
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 Wow, even better than before!!! I hope Drawde can keep this stuff included when he releases his updates! Or at least we can export/import this into any updates. This is some awesome work! Keep it up! |  
	
		
	
	
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				04-15-2003, 01:12 AM
			
			
			
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			| Senior MemberFormer EQEmu Developer
 Current EQ2Emu Lead Developer
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					Join Date: Dec 2002 
						Posts: 1,065
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 Btw, if you do work with grids, please dont use 1-4.  These are reserved for the boats I added to the next version of the emu. 
				__________________Lethal Encounter
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				04-15-2003, 01:27 AM
			
			
			
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			| Demi-God |  | 
					Join Date: Jan 2002 Location: Charlotte, NC 
						Posts: 2,614
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 Just send Drawde a note and ask him if he can incorporate them into his databases.  He's a great fellow, I doubt he would mind a bit. 
				__________________Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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				04-15-2003, 01:34 AM
			
			
			
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			|  | Discordant |  | 
					Join Date: Feb 2002 
						Posts: 452
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				 Thanks for the heads-up...... 
 I started my grids at 1000 , so should be plenty of room for grids before these   |  
	
		
	
	
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				04-15-2003, 01:51 AM
			
			
			
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			| Demi-God |  | 
					Join Date: Jan 2002 Location: Charlotte, NC 
						Posts: 2,614
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 I'll load it up on Paranor tonight and give it a shot.  Sounds like you've done a great job with it !
 You didnt happen to flesh out the newbie zones a bit more have you?  I've noticed that most of them are a little dry on 'filler' material...
 
				__________________Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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				04-15-2003, 02:12 AM
			
			
			
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			|  | Discordant |  | 
					Join Date: Feb 2002 
						Posts: 452
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				 I didn't add any npc's but......... 
 I'm just activating movement in the zones , but that makes a world of difference in newbie zones, they walk right up on you in the middle of a fight , gets interesting    
 Hope to have 2nd line in a couple days , and should have some more updates soon. 
 Let me know what zones you'd like activated (preferebly populated in Drawdes DB) and I'll work on those. 
 There are a couple zones with some wild waypoints, still trying to find them , but for the most part , it's very playable. |  
	
		
	
	
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				04-15-2003, 02:18 AM
			
			
			
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			| Demi-God |  | 
					Join Date: Jan 2002 Location: Charlotte, NC 
						Posts: 2,614
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 My 1st requests would be all newbie zone areas  (Field of Bone, Everfrost, Misty, the freports, qeynos hills, innothule, etc.) , then the outlying areas.  Most of those I think you've done, but I havent checked for sure yet.
 Then would be the karanas, and the various remaining old world zones.
 
 I'd like to see the old world zones 1st + the Luclin newbie zone, then Kurnark.  Since those are my favorite 2... (Dont care much for Velious).
 
 Just my 2 cents.  I think starting at the low level areas and working up makes sense...
 
				__________________Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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				04-15-2003, 02:20 AM
			
			
			
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			| Dragon |  | 
					Join Date: Jun 2002 
						Posts: 776
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 Very nice to see a pathing db starting to form. I'll see about trying to incorporate some of it into the Evertorn DB to give it a test on the waypoints and pauses and such. |  
	
		
	
	
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				04-15-2003, 05:58 PM
			
			
			
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			|  | Discordant |  | 
					Join Date: Feb 2002 
						Posts: 452
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				 5 more zones moving...... 
 Here's the 5 you mentioned in post Trump (link on 1st post updated with new zones). 
 I really don't know all the starting and newbie zones , I only played EQ Live for about 2 months total   
But............ 
 If you could make me a list of the newbie and starting areas , I'd be glad to get them moving A.S.A.P. , the movement adds so much more to the game . |  
	
		
	
	
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				04-15-2003, 07:41 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Feb 2003 
						Posts: 2
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 Is this an add on or do I have to dump my old database?  Whichever it is good job on it.  Bringing Emu one step closer to reality  :lol: .
 Scruffdog
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				04-15-2003, 07:48 PM
			
			
			
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			|  | Discordant |  | 
					Join Date: Feb 2002 
						Posts: 452
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				 you can dump you chars and accounts... 
 Just dump your accounts and chars and faction_values from old DB 
create new DB source the .sql file in zip , source in your dumps and go    
instructions on dumping that info here -
http://forums.eqemu.net/viewtopic.php?t=6713 |  
	
		
	
	
	
	
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