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  #1  
Old 03-05-2002, 08:44 AM
Jay
Sarnak
 
Join Date: Feb 2002
Location: Indiana
Posts: 30
Default Making NPCs attack on sight

I was curious if this is implimented yet and if so how do I do it? I've already got the factions working perfectly and where I have say an orc that scowls at a character lower level than the orc I'd like to have it attack. Hopefully with other orcs nearby joining in.
Any help or advice is deeply appritiated.
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  #2  
Old 03-05-2002, 12:19 PM
Baltar
Hill Giant
 
Join Date: Jan 2002
Posts: 185
Default

as of 2.3 npcs did not move. I don't know about 2.4 though. The final has not been released yet.
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  #3  
Old 03-05-2002, 03:35 PM
dayzedmadman
Fire Beetle
 
Join Date: Mar 2002
Posts: 23
Default

lets hope for the best, but i don't think it will be happening right away, but since faction is in, i think the next advance they are looking to do is get npcs to "patrol"
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  #4  
Old 03-06-2002, 06:49 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

This would be really good, but you'd need some sort of command similar to the invulnerability one, which would make you invisible to monsters until you attacked (i.e more or less what it's like now) for testing and exploring zones. Checking out spawn locations etc. in dungeons would be rather hard otherwise..
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  #5  
Old 03-06-2002, 01:29 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default

Quote:
Originally Posted by Drawde
This would be really good, but you'd need some sort of command similar to the invulnerability one, which would make you invisible to monsters until you attacked (i.e more or less what it's like now) for testing and exploring zones. Checking out spawn locations etc. in dungeons would be rather hard otherwise..
Just set in the agro if the player's status is (XXX) or higher not to attack or agro you.
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  #6  
Old 03-07-2002, 02:11 AM
Pyrotek
Sarnak
 
Join Date: Jan 2002
Posts: 97
Default

If you're flagged GM status you can use #invul (0/1).
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  #7  
Old 03-07-2002, 07:26 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Invulnerability would stop them killing you, but having a huge train of monsters following you around everywhere might get quite annoying
As you say, the best way would probably to have monsters not aggro on players of GM status or higher (isn't this also the case with real EQ GMs?)
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  #8  
Old 03-07-2002, 08:45 AM
dayzedmadman
Fire Beetle
 
Join Date: Mar 2002
Posts: 23
Default

yeah that's how they really are, but i remember a long while back when the GMs would get attacked by guards and such and would have to /kill them
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