If the mobs constantly fall from their path in the sky, could the code be set to just stay there? I mean, the code already knows they're falling, that's why they bounce, shouldn't the code set their X,Y,Z when they hit the ground? Or is the pathing code that's causing the bouncing? If it's the pathing code causing it then that code should be cause movement based on relative coordinates not calculated ones based off start/finish movements. If the movement is based on the last relative position of the NPC then moving forward on a path shouldn't cause the bouncing.
|