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  #26  
Old 06-12-2003, 05:10 PM
IAsoulfood
Fire Beetle
 
Join Date: May 2003
Location: Michigan
Posts: 17
Default Lurker_005 about doors

Lurker_005,
Heya bud. I know you didnt make the doors teleport that is what I added to them at the following weblink in this post.
Been working hard on these doors at the web-url I posted earlier. The destinations are in that zip file. But there are 2 things that must be fixed and I can only get one of them.

1) All the POK[zone_abbreviation]PORT500 and POKTELE500 type's must be set with open_type=58 not 57 or places like "The Nexus" you will not be able to left click, right click or walk onto to zone. Using open_type=58 makes these doors left click to port to dest_zone, dest_x, dest_y, dest_z, dest_heading.

2) No matter what I do with FreportW I cannot get the POKTELE500_DMSPRITEDEF to present itself as POKTELE500 as I can in the other zones that I've have tested.

Side_note: You must have destination (zone) bare minimum to use database safe_coords or my preference of dest_zone, dest_x, dest_y, dest_z which I have already set so your standing to any given side of the POK[*]500 doortype, depending on which side the dest_x had an added +5.0 in order not to zone ontop of the destination objects[doors].
Download the zip file and take a look I'm going to put what I have so far up there as of right now =) hope you have better luck than me.

http://my.core.com/~tgarland/doors.zip

Thanks for all the work you've been putting into this project it makes it well worth it =)
Soulfood.
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