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  #46  
Old 06-14-2003, 01:11 AM
Bigpull
Discordant
 
Join Date: Feb 2003
Posts: 305
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YAY doors! i've added some Error printing to cvs should help those darn stuborn not wanting to spawn doors some

Quote:
[Status] Loading doors for freportw ...
[Error] Database errror, Not Sending door: i:824 door:0x41965766 db_id:824 zone_name:FreportW zone:freportw door_id:154
[Error] Database errror, Not Sending door: i:825 door:0x419657c8 db_id:825 zone_name:FreportW zone:freportw door_id:153
[Error] Database errror, Not Sending door: i:894 door:0x41967232 db_id:894 zone_name:FreportW zone:freportw door_id:177
894 happens to be that pok book that was giving troubles if you don't recognise the number
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  #47  
Old 06-14-2003, 01:53 AM
Bigpull
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Join Date: Feb 2003
Posts: 305
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And yes i fixed the door_id to sint8 -128 to 127 like we've been expecting them /mumble

So tofs mirrors look great and our MovePC() sucks =) can't move thru walls atm.
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  #48  
Old 06-14-2003, 03:25 AM
IAsoulfood
Fire Beetle
 
Join Date: May 2003
Location: Michigan
Posts: 17
Default Awesome job you two

Gonna keep working on finding more of these door and zoning issues. I'll take a look at it tonight. Father's Day tomorrow so I may not get a chance to respond until tomorrow night. =)

WOOOT we're getting closer =) BTW Tradeskills and those forges ovens etc... I click on em and walla when in inventory they actually open now. =) musta had something to do with the objects you put in Lurker_005 Thanks bud.


Soulfood
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  #49  
Old 06-14-2003, 09:57 AM
Lurker_005
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Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
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Quote:
Originally Posted by Bigpull
And yes i fixed the door_id to sint8 -128 to 127 like we've been expecting them /mumble

So tofs mirrors look great and our MovePC() sucks =) can't move thru walls atm.
I thought doorid was sint8... Is the 4.4 release expecting 0-255? I can easily change the data to 0-255 it would make more sense too. Up to you, hate to make you change stuff back and forth. You doing such a great job finding and fixing these little bugs.

As for the MovePC() It works as long as the target loc is "valid" If you would spawn below the world or in a wall/floor it just seems to move you inside the current enclosure. It is wierd how it works though.
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  #50  
Old 06-14-2003, 02:26 PM
Bigpull
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Join Date: Feb 2003
Posts: 305
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Yes if you'll notice when i added the error printing that many doors are over 127, That pok book that wouldn't show up was -79, le oops. And honestly they likely are 0-255 actualy, but the code (minus the new door struct) was looking at -128 127.

About door_id, This only needs to be unique to the extend of if you click another door with the same door_id the client sends a click for the first door you sent. So in short you can link two port doors and only have to maintain one dest_ set

About open_type, these really really need documented.
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  #51  
Old 06-15-2003, 02:17 PM
IAsoulfood
Fire Beetle
 
Join Date: May 2003
Location: Michigan
Posts: 17
Default Lurker_005

Lurker_005,
The doors jam bud.
Again http://my.core.com/~tgarland/doors.zip
This time there are two files inside the zip one is doors.sql and other is doors.csv. doors.sql is all my doors except your TOFS which I do not have at this moment and doors.csv makes this step easier for you...it is only the POK and destination portal/doors that I have fixed/updated. Hope that it makes it faster for you since there are less than 30 total =)
The reason is all POK portal/doors are working properly. It is the only thing I have verified. I spent a hell of a long time working on exact locations etc... Because portal/doors that zone somewhere CANNOT have a negative door_id they must be positive or they will not show up in the zone I correctly about 7 of those along with all the corresponding books in the zones your supposed to go to from the POK like Plane of Tranquility and the rest all work back and forth properly =)
Please update this in your doors.sql with the TOFS information as I do not have this info installed yet and it'd be cool to have it all together.
I'm to tired at this point to clean it up and make it a prettier package for ya bud. LMAO
Reply when you have it updated with a URL and I'll download then.
Thanks again,
Soulfood.
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