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  #8  
Old 06-17-2003, 12:39 AM
used_pawn
Sarnak
 
Join Date: Apr 2003
Posts: 53
Default Re: One More fix:

Quote:
Originally Posted by used_pawn
Quote:
Originally Posted by gej302
zone/spells.cpp line 3940 replace

npc_type->npc_spells_id =this->GetNPCSpellsID();

with

npc_type->npc_spells_id = 0;

Pets shouldn't get spells unless specifically listed now. this will remove the pet of a pet of a pet...
Umm...i think you missed the point of what is being accomplished by the above code... the actual pet spells/procs, not pets being same spell class as their owner (which was causing the pet casting a pet problem)
bah, I feel like an ass now...you were right, in fact after looking over the code (and realizing you meant in addition to, not instead of) its just what i was talking about

sorry for the preemptive flame there gej302
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