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  #15  
Old 06-27-2003, 06:05 AM
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tcsmyworld
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Join Date: Feb 2002
Posts: 452
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I seem to have a few zones that Don't work with pathing correctly.
I have moving boats( awesome fix btw ) in 3 of those zones, but east freeport won't allow run thru the waypoints on the npcs.
I was able to get only 1 npc in eastfreeport to go beyond 1 waypoint, a bartender moving random of 3 waypoints.
All other attepts at movement in that zone result 0.
I don't understand , just going to be happy for now with the 3 boats (btw, I didn't realize the boats actually worked until I got on it and waited, it took off after waitng duration of 2 waypoints, which is what grid called for).
Any ideas about why a zone might neglect waypoint info?
I added memory thinking maybe I was bottlenecking with so many grids, but no change.
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