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A suggestion: If you're planning on adding Kunark and making it semi/full legit you should completely revamp the drops in places like Veeshans Peak. I can tell you from personal experience even when that zone was the pinnacle of EQ exsistence it also happened to have for the risks involved some TERRIBLE rewards. Also, since there won't be that many people playing, you should increase drop frequencies just so people won't have to spend hours doing tedious camps like they currently have to in EQ
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Ah, thats a new idea, revamping drops. For some zones im sure we will do that, but for others (ones we need for specific reasons) they will be comepletly new ideas put in them.
Also, you wont be sitting waiting for 10 straight horus to get a mob to spawn/ There will be a set way, you kill something, he spawns, not another bull shite place holder, cause that makes it fun and allows you to move onto the next step.
Also, progrestion wont be quick, but it wont be a drag either, you will have to take time to gear up the guild, but one run threw a zone or 2 wont get you the best/enough gear. Yes, that means farming, but it will be a fun kind, not 1 million HP mobs that you fight 10 times in a row and get 3 drops. Getting geared up will be different for each encounter, one will require fire reists, while others will require magic resists, and for some gear, to get your resists high enough, you will need to get flagged/Keyed for harder zones, making it a challenge, but not hard as hell.