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  #1  
Old 12-27-2002, 02:03 PM
daemonsleyr
Fire Beetle
 
Join Date: Dec 2002
Posts: 6
Default Unable to AUTH on own server??

First things first: I am only just starting to get the hang of the way server apps work, so bear with me. I am getting the following error messages (in World.exe) every time I log into my server (all one compter):

Unknown opcode: 0x3581 size: 2056
Unknown opcode: 0x3941 size: 2056

When someone lese tries to log in, I get a plethora of other similar messages with different codes, and varying sizes from 0 to 2056. None of these messages seem to be terminal, as the server doesn't puke out the client when it hits them.

Now, for the Zone.exe. When I try to enter world, after successful creation of a character, I get a few pages of

Error in AddLootDropToNPC: dbitem=0, item#=0, lootdropid=0

There are so many of these that I can't find where they start in the live log. These also seem to not be terminal, as the zoneserver continues to load up and plug the client in. The next few lines are:

Login packet 1 (OP_SetDataRate = 5)
Login packet 2
Client Dropped: GetAuthentication = 0, n=Nam
Dropping Client: Process=false, ip=127.0.0.1, port=1105

At which point it decides to go back to sleep. Around this time, the world server gets the message to remove the client and goes back to listening.

If anyone has any ideas as to what this all means, please let me know. Barring that, I could use some logins to get me debug data so I can try to localize where the problem(s) is/are more exactly.

Thanks

Daemonsleyr (Daemon's World Server)
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  #2  
Old 08-24-2003, 06:40 AM
kwilson1997
Fire Beetle
 
Join Date: Aug 2003
Posts: 4
Default Same problem here...

I'm having the EXACT same problem. Not sure what the "GetAuthentication" function is looking for or how I should alter the database "authentication" table to allow me to get on...

Any help?

kwilson1997
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  #3  
Old 08-26-2003, 01:04 PM
Meudar
Fire Beetle
 
Join Date: Aug 2003
Posts: 22
Default

Uasually unknown Opcodes mean that you are using 4.4 or below, and have patched EQLive recently. The soloution to this, before now, would be to compile 0.5.0 DR2. However, the last patch broke 0.5.0 :cry: or if you are using 0.5.0, and have patched very recently, this could also possibly be your porblem.
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