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  #8  
Old 03-27-2002, 06:27 PM
Osmodiar
Fire Beetle
 
Join Date: Mar 2002
Posts: 2
Default

well justin i must disagree.
you seem to have no basis for your claims and besides that it sounds way way too simple for ac to just change the percent of damage recieved. maybe it increases the probability of the ammount of damage you recieve in the "does the mob hit me" algorithm but other than that it sounds like you just assumed it made mobs hit you less and desided that a percentage dicreament sounded good. mosat people would say that thats simply not the case.
as for the dodge thing, i think the algorithm there has something to do with agility but it may be such a small part that it actually has very very little to do with it. for iunstance if it was somethign like Dodge probabilty= (dodgeskill*.05 +agility*.01) or somethign along those lines, i would hate to think dodge was more affected by agility than by the actual dodge skill level.
just my 2 cents
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