Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-23-2003, 08:34 AM
Kgaul
Hill Giant
 
Join Date: Apr 2003
Posts: 225
Default Merth

Forgive me for not knowing Coding, but in your post on our forums you stated
Quote:
There are still more changes remaining to be done, such as encapsulation of item statistics. This encapsulation would be a key feature for implementing an idea like this.
I had an idea, can you add the ability to level check off items ie, item x level checks owner and finds he has dinged to 45, a new proc takes over..

I know that might send editor programs into a frenzy but it might allow the level of epic changes i was talking about in my post...

Again i'm not sure about what you can or can't do with coding...


KG

PS (for those others this is in refrence to http://centralpcgaming.com/raevenlof...topic.php?t=26 )
Reply With Quote
  #2  
Old 09-23-2003, 11:16 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
Default

There's a lot of design that could go into this sort of system that would tie really well into the charms design. However, there's just too many other things needing to be done in the emu at the moment. Going to have to put this one on the back burner.
Reply With Quote
  #3  
Old 09-23-2003, 01:03 PM
Kgaul
Hill Giant
 
Join Date: Apr 2003
Posts: 225
Default

Thanks for the reply, I have no fear of the back burner. Some times thats whats needed for an idea to come to some maturity..

If we can do anything to help you guys out, please let us know.

Kgaul
Reply With Quote
  #4  
Old 09-23-2003, 01:23 PM
mattmeck
Guest
 
Posts: n/a
Default

RA has somthing similer to this idea, The growing weapon, stats change every level you get, including AA. Gets a prock at LV 65.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:50 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3