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  #7  
Old 03-31-2002, 08:44 PM
Firehawk
Fire Beetle
 
Join Date: Mar 2002
Posts: 11
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Woot! Thanks Kaiyodo, looks great so far. A lot easier then doing it the old way There is a program called Eqcaster (can't remember where i got it though) that is a really good tool to use to see what the diffrent numbers and effects mean are for many of the spells. Just can't edit them with it.

FYI info the reason the Min number is always neg (in case people are wondering and don't kow) is because of the formula used (at least this is the reason i seemed to come up with.) For Ice Comet it would be "(Min) * Fomula = damage". So it works out as -620 * 10 = -6200, or 6200 damage. Except the Max is 1120 so it just gets set to 1120 every time. But that's why the first number in damage spells need to be neg.

Another note if anyone doesn't know. Formula 102 means (min + level) = damage 103 is "Min + Level * 2 = damage" and so on upward ( i think it keeps going, don't see any spells that go higher though. And 101 is "Min + Level / 2 = damage" There are some paranthises in there somewhere but i'm tired so i just left them out I think these formula number work the same way for buffs and debuffs but didn't get a chance to check many of them.

And on a small note...you forgot an L in skill But since that's the only mistake i've seen we won't hold it against you :p

Great program thought, and nice work!!
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