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Old 10-21-2003, 08:23 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
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Quote:
whatever happened to those original opcodes? If I'm understanding you correctly, they've been changed since release.
They change with nearly every EQ patch. There's several guesses on why this happens, the two I lean towards are versioning and intrusion deflection.

Quote:
Now, if I came back with my last project, and told the bank I sold it to that the network protocol was actually transfering twice as much as was required and needed to be changed, you can bet your ass I'd have a lawsuit on my hands, especially after 4 years.
I doubt this is a fair comparison, based on comments made by Ryan Elam on the sigil forums. Every now and then, he'll have a comment about how they implemented the network layer for EQ. What likely happened was a rush to get the core product out the door ("time to market"). After time to market has been achieved, cutting costs transparently is generally a good idea, and SOE agrees.

Furthermore, the code has evolved as the game has evolved. For example, items now accept augments. I doubt the original code was built to handle this feature.

There's a lot we can debate about on the EQ product, but there's nothing we can do to change how the SOE client and server talk to each other, so we just adapt and move on.
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