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  #36  
Old 04-02-2002, 03:10 AM
Malevolent
Hill Giant
 
Join Date: Mar 2002
Posts: 171
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I've wrapped up a bit of fun code, which will connect in with the donation task for the mastery aspect that has henceforth been discussed.

The logic for this is pretty simple, but should achieve the desired result. In a nutshell, it looks like this:

If I'm a bard or a rogue, and I'm ready to go collect some money, then I'll search the zone for a wealthy man, and hunt them down, to take that money and put it in my own pocket.

The mob in question sends you a message before it comes looking for you. The current qualification for being rich? 50pp. If the client dies, then all of the player's money is pushed onto the killing mob (if that was the intention), except for 1 copper (the trademark of rogues on norrath).

Right now it attacks the client, but I'd like to make use of PICK_POCKETS at some later point.

I also have a few signatures in place for a bard to do something similar to /follow. I have a neat idea for this, but it depends on the status of the method(s) that 'accept money from targeted player' (haven't looked).

--MV
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