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  #13  
Old 04-06-2002, 07:49 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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Sorry but I won't be able to release it today, hopefully tomorrow though. I'm still trying to balance the NPC min/max damage values per level. I found the reason low-level mobs seemed to be missing all the time is that all their damage was absorbed by AC - if something does 1-5 damage (the default I set for level-1 monsters) then an AC of 20 to 35 (roughly what a low-level player with a few pieces of cloth/patchwork and maybe a shielding spell would have) will absorb all the damage 90% of the time. If a monster's attack does no damage then it is considered to have missed (as far as I can tell) So I've upped the damage a lot, but still need to test it a bit more. Basically for a level-1 player a rat or similar should be easy to kill but take a fair bit off your health, and a level-2 orc pawn or similar should be killable if you're lucky but probably require a healing spell or two. However with my original damage formula anything level-2 or lower could be killed without taking more than about 5-10hp of damage.
 


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