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  #1  
Old 12-11-2003, 08:46 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default EQEmu 0.5.2 Released

EQEMu 0.5.2 Changelog
-------------------------------------------------------
==12/11/03==
LethalEncounter: Added Archery in for pvp.
LethalEncounter: Fixed a throw bug.
LethalEncounter: Fixed char select colors not matching your colors in game.

==12/10/03==
LethalEncounter: Fixed the weapon delay bug. Special thanks to haecz for bring this to our attention.
LethalEncounter: Fixed dup money bug. Special thanks to afrospy also for bring this to our attention.
LethalEncounter: Fixed Bazaar Traders, they should work correctly.

==12/09/03==
LethalEncounter: Fixes for item tints and dyes.
LethalEncounter: Fixed NPC textures finally.

==12/08/03==
LethalEncounter: Fixed Horses/Drogmors.

==12/07/03==
LethalEncounter: Fixed a bug with pets causing lag.
LethalEncounter: Fixed a crash bug/1017 bug related to login in, people on slow/lagged connections should be able to login fairly
consistently now.

==12/02/03==
LethalEncounter: Trumpcard and I completely rewrote the linked lists to improve lag, they are about 4 times more efficient now.
LethalEncounter: Fixed a small bug with zone points. BE SURE YOUR USING THE MOST UP-TO-DATE TABLE!!

==11/30/03==
LethalEncounter: Fixed various loot bugs, including the duplicate lore item, blah blah blah bug..
LethalEncounter: Fixed #zonestatus and /servers to be on multiple lines
LethalEncounter: Fixed /who all guild tags to display the right guild
LethalEncounter: Added the ability to send multi-lined emotes with the ^ newline.
LethalEncounter: Fixed the bug that gave the message: "Multiplier == 0 in Client::CalcBaseHP"

==11/29/03==
Image: Fixed last names for clients (When a new client zoned in, didn't send lastname).

==11/28/03==
LethalEncounter: Added a default instance for pets that arent created via legit spells.
LethalEncounter: Fixed the spell scribe issues.


-------------------------------------------------------

Files:

EQEmu 0.5.2 Win32 Binaries: http://osdn.dl.sourceforge.net/sourc....5.2-Win32.zip
EQEmu 0.5.2 Source Code: http://osdn.dl.sourceforge.net/sourc...5.2-Source.zip (For developers only)

Don't forget to download the latest EQEmu Item Database:

http://everquestserver.com/dumpeditems.sql.gz

--Shawn319
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
  #2  
Old 12-11-2003, 08:56 AM
haecz
Hill Giant
 
Join Date: Apr 2003
Location: x
Posts: 205
Default

edit: nevermind..
  #3  
Old 12-11-2003, 09:00 AM
elric81
Fire Beetle
 
Join Date: Nov 2003
Location: Albacete Spain
Posts: 14
Default

Is necessary install in the folder of the game to play?
What differences has between source.zip and win32.zip?
  #4  
Old 12-11-2003, 09:03 AM
devn00b's Avatar
devn00b
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Join Date: Jan 2002
Posts: 15,658
Default

Also Lots of compression changes added by image, and several other little fixes not listed above.
__________________
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GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.

Current Work: EverQuest 2 Emulator. Zeklabs Server
  #5  
Old 12-11-2003, 09:23 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Quote:
Originally Posted by elric81
Is necessary install in the folder of the game to play?
What differences has between source.zip and win32.zip?
The source is the source that you can modify and compile the executables and dlls. The win32 is the executables pre-compiled for lazy people like me who don't feel like compiling stuff.

And no, it's not necessary to download these to play. Read the "README" and you'll see that all you have to do is change your eqhost.txt. heh

>> Need help!

I updated my 5.1 server. I put in the 0.5.2 update, then sql'd the new items and copied over the new zone.exe, world.exe, and EMuShareMem.dll. Now i'm getting 1017 errors.

There was a patch two nights ago, did this break it or something? I'm using minilogin and I have the eqemu/eqemu status: 200 account in. :/

-- Do you guys need packetcollector logs on augments?
  #6  
Old 12-11-2003, 09:52 AM
Tertiary
Hill Giant
 
Join Date: Nov 2003
Posts: 192
Default

Quote:
Now i'm getting 1017 errors
Using Minilogin too and have the same problem. I've had a few glasses of wine though and just figured I had forgotten something and would try again tomorrow
  #7  
Old 12-11-2003, 10:36 AM
Conan
Hill Giant
 
Join Date: Oct 2003
Posts: 145
Default

Quote:
Originally Posted by Tertiary
Quote:
Now i'm getting 1017 errors
Using Minilogin too and have the same problem. I've had a few glasses of wine though and just figured I had forgotten something and would try again tomorrow
I have just tried this as well. I tried with tcs's databse and made a new database with nothing in it and tried aswell.

I am getting 1017 errors as well. Useing minilogin to test it as well before updateing public server.
  #8  
Old 12-11-2003, 10:47 AM
devn00b's Avatar
devn00b
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Join Date: Jan 2002
Posts: 15,658
Default

Dont use MiniLogin...its not supported in any way shape or form
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.

Current Work: EverQuest 2 Emulator. Zeklabs Server
  #9  
Old 12-11-2003, 10:51 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

I realize most developers cry about questions on the minilogin, but I was hoping maybe someone with useful info could share.
  #10  
Old 12-11-2003, 11:01 AM
Puck6633
Fire Beetle
 
Join Date: Nov 2003
Posts: 22
Default

What's the alternative to minilogin for us 28.8K fellows (and more importantly ones who want to play offline, the main reason I got EQEmu)? :(
  #11  
Old 12-11-2003, 11:10 AM
MrDoh
Fire Beetle
 
Join Date: Dec 2003
Posts: 6
Default

Wellll... one of the fixes in 0.5.2 says that slower connection problems (i.e. dialup) should be fixed now.

Quote:
LethalEncounter: Fixed a crash bug/1017 bug related to login in, people on slow/lagged connections should be able to login fairly consistently now.
You can put your server in the public list, but just change the config file so it is default locked. Anyone with high enough access level on your server can get into it even if it is locked.
Works well enough being public but locked, for me.

Mr. Doh
  #12  
Old 12-11-2003, 12:12 PM
Accio
Sarnak
 
Join Date: Dec 2003
Posts: 42
Default

alright kool thanx for info guys. Still one question. Ive done a couple of searches but couldnt find any info on this. Im wondering how to bring up the Item Database window ingame so i know what the item number is. Ive only played once and ive gotten down the other stuff but wuz just wondering if the command has changed for 5.2 cuz i dont wanna be finding any old information if ya get me. Thanx again
  #13  
Old 12-11-2003, 12:13 PM
Tertiary
Hill Giant
 
Join Date: Nov 2003
Posts: 192
Default

#finditem ?
  #14  
Old 12-11-2003, 06:51 PM
thepooper
Fire Beetle
 
Join Date: Dec 2003
Posts: 6
Default

how do I get my item appearances authentic again? eg. shroud of longevity looks white now...it used to be grey and authentic looking before i updated to 5.2...
  #15  
Old 12-11-2003, 09:41 PM
Puck6633
Fire Beetle
 
Join Date: Nov 2003
Posts: 22
Default

Quote:
Originally Posted by MrDoh
You can put your server in the public list, but just change the config file so it is default locked. Anyone with high enough access level on your server can get into it even if it is locked.
Thanks for the info. Unfortunately it doesn't solve the more important problem of being able to play offline. (which is how I play 80% of the time) I guess i'm just stuck with 0.5.1 until minilogin gets updated or something else comes along. :(
 


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