5.3-DR2 with 53-alpha2 database:
zone crashes with SIGSEGV everytime a player dies. confirmed on win32 and linux.
happens when drowning, falling, and combat.
here's a backtrace from falling death:
Code:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1076777248 (LWP 14315)]
0x0807f735 in EntityList::MobProcess() (this=0x8175e80) at entity.cpp:258
258 if(!iterator.GetData()->Process()){
(gdb) bt
#0 0x0807f735 in EntityList::MobProcess() (this=0x8175e80) at entity.cpp:258
#1 0x080b188c in main (argc=5, argv=0x5f) at net.cpp:343
#2 0x420156a4 in __libc_start_main () from /lib/tls/libc.so.6
I've been trying to find the error, but havn't been too successful.. it's been a while since I worked with the emu code.
farce