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Old 01-04-2004, 01:41 AM
Scorpious2k's Avatar
Scorpious2k
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Join Date: Mar 2003
Location: USA
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Quote:
Originally Posted by JohnRev
I'll help out if need be...
Everyone is always telling me "you need HELP" so I guess it must be true.

Quote:
Tell me when, where, and what ya need done...
The first thing we need is grids for all the boats.

This is for everyone who wants to help:

Pick a boat in a zone and create a grid for it so that it moves along the correct path. Post which one you want to do (Wumpas says he already has oot taken care of) and go ahead and start.

If you don't already know, wander type 4 is a single run wander. It goes from wp 1 to the last wp and then depops. This will be the one you want to use in most cases.

When done, post the grid and tell which boat its for. We will need to match it to the correct NPC ID for TCS and Myra databases and any others that may be out there.

Then we can test them on the Scorpious2k server and any other server that wants to take part. Any server op that wants to test, post here.

There are 2 ways we can handle the zoning at the end of the path. We can code it into the program, or come up with a new quest command like "zonenear" that zones all PCs within a certain range of the NPC (boat).

To make this work, quests will be required. In butcher and timerous there are more than 1 boat in close proximity. The only way I see to make those run smoothly and not run into each other is to have a quest file for the main one (the one spawned when the zone is booted) and when it reaches a certain point, it spawns the second, which goes away before the first reappears (using respawn time on the first). This means we will probably need two versions of these quest files: one for perl and one for old style.

So, make your suggestions, lets kick the ideas around and get some grids to play with. When we get it done, we can set it up as a downloadable addon for any DB out there.[/b]
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