Actually, the model viewer won't display all available textures, so it gets tricky. If you open, just as as example, ecommons_chr.s3d. You'll see a puma model, however, you will only see 1 model. Yet in-game you can pull up 4 or 5 different textures of that model.
Many models where it's only a texture/material change and not a physical change to the model (ie., different head, male to female, etc.) have the same characteristics.
This method would work if you only want a quick scan on what race types are there, but again, you have to know what they are. Open acrylia_chr.s3d and tell me what race# all those models are =) I'll bet at least 1 or 2 would stump you completely. That's the tough part when cataloging... not only do you want to know it is available, you need to know what it is. And if you're going from a blank canvass, it's hard to know what is it before knowing what's available. (did that make sense?)
What did I load the other day? I was pulling file_id,model_id's for this post, and I came across a model that for whatever reason... I couldn't make out what the hell it was. And I swear I've literally seen every model hundreds of times. I ended up having to force load it and scan through race types to find the damn thing. It's a little harder than it seems to do it that way.
|