Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old 01-26-2004, 12:40 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Yikes. It's like it's using the textures from the original tutorial zone instead of mine. That's really bizarre, because the textures and the zone geometry are stored in the same .S3D file. Either that, or it's having trouble reading my textures and is using default (or random) ones.

Here's a question: each time you enter zone1, for instance, are the textures (though wrong) consistent, or are they different each time you enter? I'm guessing they're consistent judging by the screenshots from last time, but I need to ask just in case the client is in fact confused and just choosing any texture.

Another possibility is to try backing up your EQ folder and changing the alias zone in zoneproxy.ini to something really different--like lavastorm, for instance. I'd be interested to see if the textures change to ones found in lavastorm or if they stay the same (or if something else happens).

There has to be an explainable cause--I'm just at a loss as to what it is at the moment -- for all I know, your client is deliberately caching tutorial to make those textures common to all zones.

Your logs look perfect to me. It's exactly what I would expect to find and it's what I'm getting (I'm using the patchme method). Another thing we can try is I can open up my ZP server so other people can log in and we can get more data points--maybe I'm the odd one out for some reason. I don't know if it means anything, but my zone IDs are 800 for windszone and 801 for zone1 -- but that shouldn't matter to the client -- all it ever sees is the ID for the alias zone.

What do you think? Anyone else have any ideas?

WC

P.S. This is how weird this is to me: the .WLD file (which contains the geometry) tells the client the actual texture filenames (xxxxx.bmp). My texture filenames have no resemblance to anything in the SOE zones, so how it's making the connection is a real mystery to me. If the filename CRC in the .S3D file was bad (or if the file was missing) the client would refuse to load the zone (I've found this out the hard way). That means the client must realize the textures are there.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:26 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3