Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 02-03-2004, 07:25 AM
toolh3
Sarnak
 
Join Date: Jul 2003
Posts: 35
Default

Thank you very much Lethal. It's nice to know the exact process that is going on. It is pretty much the same process that I assumed was going on. So if we never sent the zone points, the server would only zone when it crossed a hardcoded zoneline. The server would then find the closest x,y,z value to the players position and send them to the right zone and target_x,y,z. I'm still wondering why Ak'anon to steamfont doesn't even trigger a zone packet. I'm guessing that zoneline isn't hardcoded and for some reason when the server is sending the zonelines it might not be doing it correctly. So now the client has no idea of the zoneline and therefore never sends a zone packet. At least I have some more info to work from. One last question. How significant is the number field in the zone_points table? I notice that it is being sent along with zonepoints, but does this help the client at all? Thanks again.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:22 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3