Thank you very much Lethal. It's nice to know the exact process that is going on. It is pretty much the same process that I assumed was going on. So if we never sent the zone points, the server would only zone when it crossed a hardcoded zoneline. The server would then find the closest x,y,z value to the players position and send them to the right zone and target_x,y,z. I'm still wondering why Ak'anon to steamfont doesn't even trigger a zone packet. I'm guessing that zoneline isn't hardcoded and for some reason when the server is sending the zonelines it might not be doing it correctly. So now the client has no idea of the zoneline and therefore never sends a zone packet. At least I have some more info to work from. One last question. How significant is the number field in the zone_points table? I notice that it is being sent along with zonepoints, but does this help the client at all? Thanks again.
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