Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old 02-06-2004, 11:43 PM
smogo
Discordant
 
Join Date: Jan 2004
Location: 47
Posts: 339
Default

i wont take offense. Still, it saves over half cpu....

The structures where built from scratch, and what is called a hashable, well, it's a keyed set. Think of searching a 'flat" balanced binary tree. Whatever the names or code involved, setting up data structures was a waste of time in my mind at that time.

i would encourage anyone willing to provide new structures to the project

It could event have used linked lists, as this -crappy- piece of code's efficiency comes not from data structures. Well, good and efficient DS would help.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:45 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3