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  #11  
Old 02-16-2004, 03:19 PM
Vaelene
Fire Beetle
 
Join Date: Aug 2003
Posts: 13
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Thank you for responding so quickly Sandy. You are correct about Loot Editor setting the loottable_id to 0 when you remove all loot sets and coin drops. Since i am using an existing database with multiple mobs sharing the same loottable_id number i ran into a unique visual problem. i would remove all the loot sets from 1 mob and all the loot sets from other mobs sharing that loottable_id would have all their loot sets removed making it appear as if they had no loot sets but they would still have the origonal loottable_id. So when i started to add loot back they were not being given a unique loottable_id making it appear as if Loot Editor was not working correctly. I was able to tell which mobs share a loottable_id by trying to add coin drops. When i try to add coin drops to the mobs that share a lottable_id Loot Editor will not alow coin drops to be added. I kinda like that feature as it alowes easy identification of which mobs share a loottable_id. I did have Loot Editor crash a few times when trying to add coins drops to mobs that shared a loottable_id with the error invalid page fault in module libmysql.dll. I have nad no other problems with Loot Editor so i believe that once the database is straightened out and all mobs have a unique loottable_id this crash will not happen again but i did want to let you know about it anyway. I am running on windows 98 2nd edition if that helps. Thanks again for the fast response. I can now start fixing all the loot drops.
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