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  #12  
Old 02-17-2004, 09:23 AM
Rojan
Fire Beetle
 
Join Date: Jun 2003
Posts: 19
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Quote:
Originally Posted by vesuvias
Quote:
Originally Posted by Scorpious2k
I'm going to merge this into our server's code right away. And into cvs as soon after that as I can.

We may have a problem. In 5.5 (eqlive patch compatible) the player profile has changed... it may/may not affect your fixes on player appearence.
Great!! I am glad people are finding some of these fixes useful. I fixed actual apperences inside the game today (Now that you can configure a character to look like you want you will notice that no one else in game sees you like that). It was a similar problem with the packet structs not being fully known or wrong in some cases (Probably evolved to thier current state overtime). I will try and get those diffs out within the next day or two (I have to run through and remove all my debuggin code first ).

Currently I am trying to analyze the packet sniffs from both a successful spell cast and bugged one (the spell bug is really pissing me off, so i am going to fix it). If I can get that fixed I will probably turn my attention toward why zoning is so unstable sometimes.

I figured 5.5 might change everything completely and if thats the case it's no big deal. Everything I am doing now I chalk up to learning experiences. I have never had the need to analyze packets before so this project is providing me with some interesting challenges. I have more fun tinkering than playing for some reason (guess what race I favor when I do play online :lol: ).

Ves
The zoning seems to be improper zone coordinates followed by incorrect safe points in the db (may not be the db creators fault though see below).

I have been messing around with it and once I set the correct points I can zone back and forth #zone in and out without crashing the client to desktop.

I saw another thread here that shows a fix to the steamfont zone crash, check that one out and I bet it will fix many of the zone crash problems, basically there is an 8bit variable where there should be a 16bit variable so zone points are not getting either sent or received correctly.

Here is the title of that thread -- Got akanon to steamfont zoneline to work (code & db)

Great work btw.
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