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Old 05-16-2004, 09:16 AM
smogo
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Join Date: Jan 2004
Location: 47
Posts: 339
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yup, this is gonna look like a bump to m0oni's post

If you can give it a try, accessing EMU variables from perl just takes you to declare prototype in a *.xs source file, then you call for that function in the quest as you need, instead of processing all ExportVars for each event.

Also, maybe i missed something, but is this is Perl, $target[xxx] just thrills me (means you exported the xxx as a constant to qstnnn:: package )

take a look there :
http://www.eqemulator.net/forums/viewtopic.php?t=12393
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