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  #7  
Old 06-23-2004, 09:34 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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I haven't looked at the .3DS import code in a while, but you should make sure that the texture is a 24bpp .BMP and that it's exactly 256x256 pixels. Also, you might want to take a look at your .3DS file to make sure that the textures it references don't include full paths.

WC
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