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Old 06-23-2004, 10:31 PM
cofruben
Old-EQEmu Developer
 
Join Date: Oct 2002
Location: Spain
Posts: 323
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for compiling with perl:
Quote:
Right now by default perl is not enabled when you compile. You will need to define EMBPERL for perl quests, and/or EMBPERL_PLUGIN for perl plugins (remember plugins require IO::Scalers)

To create another build configuration with perl support in VC++6
open the server (or zone) project
menu-- build,configurations
select zone-win32-Release and press add
set the configuration name to Relase with Perl
set copy configuration from zone-win32-Release
menu-- build,set active configuration
select zone-win32-Relase with Perl
menu-- Project, settings
Select c/c++ tab
with the category pulldown reading General add ,EMBPERL,EMBPERL_PLUGIN to the end of the Preprocessor defines
Change category to Preprocessor and put c:\perl\lib\core in the Additional include Directories
select the link tab
change the category to input and put c:\perl\lib\core in the Additional library path
Close window
menu-- project, add to project, files
select zone\embparser.cpp make sure it has insert into: zone selected
do the same for embperl.cpp embparser.h and embperl.h

Now you can build a zone.exe with or without perl support. It will put the zone.exe with perl in a sub directory of the zone source. This is how I set it up so that it worked. If there is a "proper" way please let me know.

If compiled with perl quest, all quests must be in perl format. the *.qst files will not be read!
use that in your project.zone should say:
Quote:
[Status] Loading embedded perl
[Status] Loading perlemb plugins.
Good luck.
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