Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::General > Archive::General Discussion

Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 01-26-2002, 03:06 PM
madborg
Banned
 
Join Date: Jan 2002
Posts: 322
Default update on gmax

I spent a little more time with gmax and here is what I came up with so far:

-it's a lot like 3DS Max 3 (don't know about 4), so its a good tool for those that want to get some experience using 3DS Max experience.

-found some import filters for 3ds, obj, and md2 (quake 2). Uses Maxscript to do the importing which means that you can actually read the script. It's only a matter of time before someone does the corresponding export filters -- assuming that the functionality is there through scripting.

-chances are good that max import/export is not supported.

** added **
Nevermind about my max statement. Just found the Maxscript tutorial on 3ds max file loading and saving. This is great if I can get it to work cause I have some nice max models that would be fun to work on with gmax.

**added some more**
The documentation for Maxscript doesn't match what happens -- I guess its the same doc for Max and gMax. Anyway, the commands for loadMax and saveMax results in gmax files, not max.

A possible workaround, build a Maxscript to export to a text file that is the ascii form of the various formats that is needed for EQ. The asciiwld would need a convertor to wld, but the files for chequip.s3d would not need a convertor.

It's a start.

Unforunately Lightwave actually make the best tool because their format is well documented and the file is in ascii already. The cheapest Lightwave is around $800 for 6.5.

Whatever format you use, you have to have one that is complete:
-geometry
-texture and uv mapping perserved
-bone and animation perserved

I tried an OBJ import into gmax a and the file did not show. So I don't know how well the OBJ importer works.

I am going to get some md2 files and see if how well the animation and texture is perserved into gmax.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:52 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3