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View Poll Results: What element of quests are most important to you?
Rewards (items, coin, faction etc) 19 57.58%
Story text 5 15.15%
Completeness (ie all quests, not just ones with nice rewards) 9 27.27%
Voters: 33. You may not vote on this poll

 
 
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  #5  
Old 07-19-2004, 04:14 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Wouldnt this work?? (just an idea, not tested)

Code:
#global.pl
# %EQEMUDIR%/Quests/

sub EVENT_ITEM
{
if($item1 == $item1)
 {
 quest::say("Sorry, I dont need $item1, $name. You can have it back.");
 quest::summonitem($item1);
 }
}
*shrug* Im not a very good quest writer so it might bring a syntax error.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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