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  #21  
Old 07-23-2004, 09:11 AM
Armanthuz
Sarnak
 
Join Date: Apr 2003
Posts: 72
Default dont degrade this with personal attacks plz

Why do semi contructive posts like this always have to degrade into flame-a-thons.


The 2 overriding fundamental flaws i see with this emulator are,

1. Trying to keep up with live patches. It seems like alot of the resources now days are channeled into fixing what the latest patch broke. As you burn yourself out trying to keep up the code up to date the code bugs and breaks that are created by this action are slow to get addressed, and new features seem slow in coming out.

2. Youve emulated many aspects of EQ quite accurately EXCEPT combat. This is CRUCIAL to good game play and server balance. Yes i understand you cant emulate this accurately because of lack of information, but ive been looking at CVS code for it for little over a year now, and quite frankly almost NOTHING about the current system is even close to accurate. If everyone is wondering why AA skills are never put in, i suspect this is one of main reasons why. As to all the people that want flexible database driven combat systems, yes thats great but this is an EQ EMULATOR. As such the first priority is getting semi-accuracte base line combat.


So this doesnt get to negative, the perl based quest system is great from what ive heard. Database development and tools associated with it are incredible. Networking code has made LONG strides also in last 6-12 months.

I dont know whats its like to be a developer for eqemu, i can only imagine for the most part its a thankless job that you really have to enjoy to even begin to undertake. I have seen lots of very good things come out of eqemu, and think there will be more in the future, but planning and communication need to be improved to get there i think.
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