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  #13  
Old 07-25-2004, 04:55 AM
Armanthuz
Sarnak
 
Join Date: Apr 2003
Posts: 72
Default cant really do much until

The exact formula for mob dmg is already known for most part it is..

ripping this from.. http://www.thesteelwarrior.org/forum...hread.php?t=13


Restatement of model:

Quote:
The damage a mob does on a standard hit is DB + x*DI, where DB stands for Damage Bonus, DI stands for Damage Interval, and x is an integer between 1 and 20 (inclusive)


Breakdowns:

Damage = DB + (x*DI)
DI (Damage Interval) = (max hit) - (min hit) / 19
DB (Damage Base) = (min hit) - DI
x = integer between 1 and 20, inclusive
min hit = DB + DI
max hit = DB + 20*DI



So youd have to rewrite the dmg model first as it stands, then figure out a way to incorporate AC from a mob hitting a PC.

There is no way to figure the exact curve because of several reasons.

1. We have no way of knowing the MOBs ATK value.
2. We dont know the exact effects of def. AA on AC and mitigation.


In general if you chart a curve based on mobs atk vs clients AC it is not linear, in fact there is a "soft cap" where adding more ac gets you less and less dmg reduction.
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