Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old 07-25-2004, 11:08 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

No no, you're misunderstanding. My fix is to actually get minhit working correctly, it doesn't deal with ac at all other than the fact that it doesn't work like it's supposed to.

The suggestion of adding DB/DI would make min/max hit fields in the database useless, as everything would need to be calculated based on those new fields. So you'd have to make everyone change their DB for something that frankly isn't needed yet because no AC/ATK calcs work precisely like EQLive.

Min_dmg working on the otherhand is something that's already coded and someone just forgot to add it in places so that it isn't reduced by the current mitigation code.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:41 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3