Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 07-27-2004, 10:02 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

That's because OZ converts the heightmap to a ground mesh based on your N/S and E/W sizes, but it makes the zone a grid where each section is 64x64 units across. That's so you can edit the ground mesh's height or paint textures onto it with the ground editor. If your zone is too small to support this then OZ figures out the height where it needs to create grid nodes. It's basically just how OZ is designed. You can always make it smoother by making the zone bigger. For example, if your heightmap is 32x32 pixels then that means that the zone will have 31x31 grid squares (the units in the bitmap represent the elevation at the corners of each grid square). In that case making the zone at least 1984 (1984=31x64) units in both the N/S and E/W directions should exactly reproduce your heightmap.

WC
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:26 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3