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  #31  
Old 07-29-2004, 09:30 AM
soulshank
Fire Beetle
 
Join Date: Jul 2004
Posts: 12
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/em turns on the "flame extinguisher" :lol:
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  #32  
Old 07-29-2004, 02:55 PM
Pinhedd
Fire Beetle
 
Join Date: Jul 2004
Posts: 6
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Quote:
Originally Posted by Sakrateri
A simple question was asked and a flame was started , cant we all just share ? if no one wants to then so be it, if there is a war between folks start another thread. I appriciate all that the devs have done so I can have my own server and I have put alot of time into changing things to get them fixed and have added some things that are unlike live . I have quests going on and have some zones set up diff then live . I do this for me , I have more fun setting things up in my server then I do playing live, I have 4 live accounts and spend more time on my server then I do in game, I only have 3 people at the most on my server and I hope they like what they find there although I know there is still alot of work to do . If i had one wish for this project it would be to stop trying to keep up with live and all work toward a common goal of taking the code we have now and perfecting it , there is only one way to ever keep up with live and that is when EQ is over . if all of the time that has been spent fixing code that live breaks were spent on perfecting what we have then these servers would be awsome. These of course are the ramblings of a mad man but who knows , mabey theres something worth thinking about in there .


Sakrateri,
ServerOp, Fates Destiny
this may be my first post on these forums but I would like to say that when I compare EQemu to other projects (eq related or not) I found it much much harder to find what was needed. There are a ton of tutorials and I thank those of you who put your time and effort into creating them but I felt like I was digging for a needle in a haystack trying to find out which database was the latest and greatest, which version of the server worked with what and vise versa, eventually I found the installer which worked well minus a few trivial bugs. What I'm trying to say is that yes, everyone the right to be proud of their own code and the right to keep it to themselves but the key to keeping up to EQlive is twofold, organization and being able to throw your pride out the window and say "we have a common goal, lets work together"
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  #33  
Old 07-30-2004, 03:46 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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All of my fixes were in the EQEMu code, GuildWars was integrated into the EQEMu source -_-

Ofcourse GuildWars specific code wasn't in there but it contained no fixes, it was custom code that had nothing to do with EQ.

Don't accuse me of something you obviously know nothing about, kk thx.
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  #34  
Old 07-30-2004, 08:08 PM
Racetrack0
Fire Beetle
 
Join Date: Jul 2004
Posts: 2
Default Just to play devil's advocate...

Since there have been plenty of complaints about code NOT making it CVS....

I've had my hands in a handful of open-source projects in the past, even was founder/lead developer on a couple (admittedly, insignificant) ones. But one lesson I learned fast - that I'm sure the devs here deal with - is a matter of coding style. Plenty of people can patch broken code, but maybe not in a way that is consistent with the remainder of the code. This can, depending on the severity of the deviation, have effects ranging from breaking other features down the pipe (or making them impossible to implement effectively) to just making the code appreciably more difficult to read and work with in the future.

Incidentally, I would think this would be one of the bigger reasons code snippets are to be posted, rather than providing .diff files to modify the head directly. And if it takes the devs time to read through the various submissions, and yet more time to adjust the coding style of the fragment and update the CVS head (giving the benefit of the doubt, and assuming the code is decent enough to at least be implementable at an algorithmic level), then I'm all for it - give them as much time as they feel they need to do the job right the first time.

Nothing is worse than a fast or short-sighted fix (and perhaps short-sighted only by not knowing what the dev team has in store for the future) that just breaks more code down the road. Better, I say, if the CVS updates are less frequent as they have been, but of higher integrity.

Just my two cents, from a development standpoint.
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