That's why I didn't add the capability to import .WLD or .S3D into OZ...someone somewhere would try to use it to cheat and I don't want SOE going after OZ (rightly or wrongly) because of this.
For OZ 4.6 I had to expand the texture naming syntax in .SCN and .MSH files to support separate opacity maps. The syntax now is:
texture1;texture2;texture3;...|opacitymap1;opacity map2;opacitymap3;...
Opacity maps are optional so if you don't have any (and 99% of the time you won't) then don't put in the pipe character ( | ) or anything after it.
Before I go to the gym I'll see what new features I can add to OZ. Don't expect a release for at least a few days...
WC
Edit: North/south/east/west/up/down/movement buttons are mow in my OZ 4.7 beta. Each click like you suggested moves all selected objects by 0.1.
Using Del to delete an object would be nice, but I already use it for strafing right. I can change the strafe keys to Shift-left and Shift-right instead of Ins and Del. How does this sound?
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