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Old 08-03-2004, 11:46 AM
Branks
Sarnak
 
Join Date: May 2004
Posts: 58
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So im the only one working on fixing AA or interested in them i guess? well anyway they'll be here if anyone else ever is /shrug.

Heres the fix for a 100% working manaburn, well except for the reuse timer which ill fix shortly i guess, NOTE you must edit the spell in spells_us.txt or spells_en.txt to make the damage 0.

ok in zone\spells.cpp around line 879 add the following-
Code:
 updated in later post.

then in zone\client.cpp correct case 226 to be-

Code:
	case 226:					//manaburn
		{
			int cur_level=CastToClient()->GetAAStruct()->god_ability.named.mana_burn;
			if(cur_level == 1)
			{
				if(target>0){targ=target->GetID();}
				else if(target==0)
				{
					CastToClient()->Message(0,"Skill requires a target");
					break;
				}
				CastSpell(2751,targ,9,6000,0,0,0);
				timermod=8640;
				break;
			}
			else
				CastToClient()->Message(0,"You have not learned this skill");
		}
		break;
i know lifeburn is very similar so i should have it fixed within a few minutes, please tell me someone has atleast tested these out?
also should i repost the above code from my first post since i messed it up a little, so its more copy and paste friendly? also does anyone know the itemslot number for the item on the cursor? or have any other ideas as to how to make flesh to bone work?
anyway thanks again.
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