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  #8  
Old 08-23-2004, 07:06 AM
Darkwaters
Hill Giant
 
Join Date: Aug 2004
Location: Michigan
Posts: 118
Default

This is a crazy bug LOL.
Tried commenting out this section of code in Item.cpp in the common source folder:
Code:
	// Doodman:  Do ten even tho we will only have 5 augments.  We need to fill 10 fields
	//   6-10 should always be empty (well, 5-9, actually)
//	for(uint8 i=0; i<10; i++) {
//		serialized+="|";
//		
//		iter_augment it = m_augments.find(i);
//		if (it != m_augments.end()) {
//			const ItemCommonInst* common = it->second;
//			if (common) {
//				subitem=common->Serialize(slot_id);
//				Protect(subitem,'"');
//				serialized+='"';
//				serialized+=subitem;
//				serialized+='"';
//			}
//		}
//	}
Compiled (EMuShareMem.dll, World.exe and Zone.exe again Win32 release version) ran client. Unstacked a few items to fill 4 slots of backpack item# 17005 and inventory slots full. Ran around freportw killing stupid mobs. Looted two more items and second still stuck on the "arrow cursor". It was a shot, I was hoping that the way it read could have accidently added a fluke, but obviously still there.
Gonna go investigate some more.
Darkwaters
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