Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 09-11-2004, 01:51 PM
eq_addict_08
Hill Giant
 
Join Date: Nov 2003
Location: Drunk tank
Posts: 199
Default

Quote:
FACTION_VALUE CalculateFaction(FactionMods* fm, sint32 tmpCharacter_value)
{
sint32 character_value = tmpCharacter_value;
if (fm)
character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
if(character_value >= 1101) return FACTION_ALLY;
if(character_value >= 701 && character_value <= 1100) return FACTION_WARMLY;
if(character_value >= 401 && character_value <= 700) return FACTION_KINDLY;
if(character_value >= 101 && character_value <= 400) return FACTION_AMIABLE;
if(character_value >= 0 && character_value <= 100) return FACTION_INDIFFERENT;
if(character_value >= -100 && character_value <= -1) return FACTION_APPREHENSIVE;
if(character_value >= -700 && character_value <= -101) return FACTION_DUBIOUS;
if(character_value >= -999 && character_value <= -701) return FACTION_THREATENLY;
if(character_value <= -1000) return FACTION_SCOWLS;
return FACTION_INDIFFERENT;
}
from faction.cpp
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:49 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3