Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::General > Archive::Server Discussion

Archive::Server Discussion Archive area for Server Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 09-19-2004, 05:48 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Bringing exploration into a game is simple: promote it by rewarding players for exploring. Rewards can be a multitude of things, depending on what they discover. Obviously that may not be the design goals for World of Alkora since I'm not on the team, but it's one example.

Teamwork can be promoted in the ways mentioned above as well. Reward players for working together(I'm almost certain what KhaN means by teamwork is players working together to acheive a goal - not necessarily 'grouping'. A good example of rewarding teamwork is the FFXI skillchain/magic burst system where players are rewarded with the opportunity to do additional damage based on the weapon skills they choose to use in tandem.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:11 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3