Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Packetcollector

Support::Packetcollector Any PacketCollector related problems or questions should be posted here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old 09-27-2004, 03:43 PM
Indomidable
Fire Beetle
 
Join Date: Aug 2004
Posts: 5
Default

Quote:
Not needed. Quests are not OP Codes they are perl quests.
Muramite Runes are for Spells, or Combat abilities:
Minor 66
Lesser 67
Muramite 68
Greater 69
Glowing 70 (Normal)
Ancient lvl 70 Ancient (spell line).
(so all the information can be found about zones and spells from the files in EQ directory)
--------------------
No need for:
GoD - Expidition
Zoning into new zones (Drankins Scar, Bloodfields, Nobles Causeway, WoS, etc.)


So, I should Packet collect:
*The new zones (trials in Proving grounds-Instanced zones).
*Expeditions from Dranik's Scar.
*New AA's as I buy them.

Need someone to - Packet Collect new Guild Tribute Activation
Does the new Raid Management abilities Need to be collected? (Move players(1-12), Raid Invite, Raid Remove, Make Raid Leader, Make Group Leader, remove group leader, Lock Raid, Unlock Raid) - although still buggy on moving a leader of a grp into another group (really messes up if you do that!)
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:25 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3