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Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

04-25-2002, 03:23 AM
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Hill Giant
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Join Date: Apr 2002
Posts: 156
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My eqemu reasons
I haven't played live eq since about a month before DAoC came out. After playing DAoC, EQ just kinda sucks to play. But now this hole hey guys that dragon is eating the Qeynos guards ability. Just makes this game alot more fun! After I'm done learning how to reproduce Live server zones good enough I'm going all out in that of makeing my own worlds and kinda GMing LAN party type events on my server...
This just really kinda adds an old scholl D&D GM effect to the entire game.
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04-25-2002, 03:32 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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The options are limitless.. With someone really trained as a GM, you could concievable run a real D&D type adventure! Of course, the GM commands would probably need to be updated to give extra powers to the GM..
A '#spawnmobparty' would be great for spawning a party of creatures as opposed to a single one.. That way you could ambush a party with a group of 4 Hill Giants for that true, D&D random encounter feel..
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04-26-2002, 04:04 PM
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Fire Beetle
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Join Date: Apr 2002
Posts: 12
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I play with EQEmu for the simple fact of incentive for higher lvl game play, load up eqemu, get myself to 60 summon armor, epics, and think damn would be nice to have this on live servers hehe. :p
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04-28-2002, 07:41 AM
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Dragon
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Join Date: Jan 2002
Posts: 521
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I really like the free-form, non-linear style of MMORPGs but don't like the fact that you HAVE to play them online. (the last really free-form single player RPG was Daggerfall). Plus I really like modifying and adding things to games. EQEmu with the admin program turns EQ into a very modifiable game, the only thing you can't change easily is the zone geometry and character models.
I've had ideas about creating a custom world for EQEmu, with different factions and NPCs, but don't want to spend hours writing down coordinates.. maybe I'll have to try out #dbspawn and see if it works.
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04-28-2002, 09:08 AM
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Sarnak
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Join Date: Apr 2002
Posts: 62
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Yea it was great to get to see Cazic Thule. IT is very hard to get to see stuff in the regular game. Like stated unless you live your life around this game and are in a good guild (and most good guilds don't just take anybody) you won't ever see alot of the coolest stuff. I think is is stupid to have stuff on a 1 week spawntime. I mean look at the paladin epic quest. Have to get a book from 2 dragons that are 1 week spawns and they don't even drop the book always! Then of course you have to win the book if it should drop. That is only 2 parts of it. I understand the ShadowKnights have to have something from Innoruuk? Well he is a 1 week spawn and good luck trying to find him before somebody else does
Also it sucks how slow exp goes up past 51. I had a 52 druid and if I quad kited 4 mobs I think I got half a blue of exp maybe? In a group I got about 1 blue per hour if it was a good group. This is at 52! Every Level past 52 gets harder and harder to gain exp. And there new Advancements past 51 is a joke. IT takes about the same time to get 1 ap point as it would take to get through level 51. And alot of the good stuff requires 6 and 12 ap points PLUS you have o have used ap points in skills prior to useing that.
I hope this project continues, I can't get my own server working thanks to this damned router for my internet, and I crash alot when I play on other people's servers.
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05-03-2002, 04:08 PM
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Fire Beetle
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Join Date: Feb 2002
Posts: 5
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RE:
Drawde says:
Quote:
I really like the free-form, non-linear style of MMORPGs but don't like the fact that you HAVE to play them online...
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Well, MMORPG does stand for Massively Multiplayer ONLINE Role Playing Game, thus it is obvious that it would be an online game.... =) Just teasin'. And you said something about a game called Daggerfall? How old is that one? Never heard of it...
Anyways, back to topic, I play on the EMU servers to experience the Higher Level games, areas, and MOBs. Granted, unlike a lot of pplz here (it seems like, anyways), I still play on the live servers, its just that I don't have the time nor motivation to build up a level 60 warrior. I mean, trying to juggle high school with a 4.0 overall GPA and Everquest doesn't work out well (for some reason, I have trouble getting that through my friend's thick skull). However, there is one thing that Everquest saves me that many other High Schoolers have to deal with: a part-time job. Let's just say that Everquest+playerauctions.com+know-how on generating tons of plat=A half-way decent paycheck 
__________________
There's nothing like the smell of firecracker smoke on the 4th of July.
If you're interested, the server I host (via the gotfrags LS) is the Fuzzil Bo server. Feel free to log on whenever
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05-04-2002, 07:05 AM
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Dragon
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Join Date: Jan 2002
Posts: 521
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Well, I meant that I like free-form RPGs rather than linear and scripted ones, and all RPGs like that recently seem to have been MMORPGs 
Daggerfall is a really old game now (1996 I think) it had a HUGE (thousands of towns and cities) freeform world with an enormous amount of replayability. However it eventually got boring and repetitive, as the randomly-generated world meant that most of the towns were identical and the dungeons were extremely tedious and easy to get lost in!
The sequel is Morrowind which has just been released (last week) and seems to be really good from everything I've heard about it, hopefully I will be buying it next week.
Morrowind's world is pre-created like EQ (though it has a world editor/creator shipped with the game) rather than random, but since there are so many character choices, quests and things to do it should be at least as replayable as Daggerfall.
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05-10-2002, 04:52 AM
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Fire Beetle
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Join Date: May 2002
Posts: 18
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Why I *Want* To use the Emu
I Haven't been able to play this emu yet (patched EQ before I even knew this existed  ), but from the screenshots and what everyone else has said I can hardly wait for the newest version.
My problems with EQ Live are about the same as everyone else. Feeling underpowered, WAY too much down time, the inaccesability of about 40% of EQ to my characters, and basically the half thousand morons who feel that since they are paying to play they can do whatever they want to other people.
That being said, Great work to the Dev team and I can't wait for the new version! 
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