Talking to killspree atm about it. New Event names exc, as well as a system that makes more sense to newcomers. I personally know how to use the current system already and am very good at it, want to develop something easier though and that makes more sense, and in this sense I mean things like changing $status to $gmrank and such.
An Identifier that is not currently in the EQGame PERL Quest System is one that checks for HP % and or HP Amount. This will be fairly easy to add in, but, for a new PERL user, these options would not be open to them. Was thinking of something like if($hppercent) and or if($hpamount). I have not seen the brand new and most updated quest system yet, so I do not know if these were already added, but they would be of great help to newcomers of PERL. Other things might include Text Color options, such as, quest::text(Color), which would set it to a color for its text, which is fairly ok to add in. Using these, people could change text from one thing to annother. Advanced PERL Users like myself, Cisyouc, and a few others, know how to add these in and how to use them already, but, for new PERL users, they can't do it. Would be better to present a quest system that doens't require you to add in functions to make it do what you want to do, that doesn't require new Identifiers or Events. We should include everything, this way, more people will learn how to use it. Atm, people are having to make lots of their own functions to do what they truly want to do. I am one of them...
Developers need to work with Advanced PERL Users to create a better quest system that *all* people will be able to use for the most part.
Thank you
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