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Old 05-06-2002, 03:13 PM
Malevolent
Hill Giant
 
Join Date: Mar 2002
Posts: 171
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I do understand that having build in various guild leadership positions during the course of my eqlive career.

I believe the key is developing and subsequently promoting a healthier attitude within a given community. The maintainers have been doing an excellent job at that by banning warezers, and other otherwise clueless individuals.

The only problem I see and have is that the potential player pool might be so small as to not be possible to develop any meaningful community outside of the larger developer one. That concerns me greatly. Is it the logical consequence of any emulator project? I've been involved with another that had this problem (UOX), but did not recognize it at the time.

The developer agents of the game itself can at least market their game to John Q. Public, but the emulated project simply can't reach out and touch somebody. That somebody has to be someone who knows enough to find emulation, and to have the general interest enough to actually try to play on emulated servers.

bnetd was successful, but it held a central premise about building community. Can MMOG emulators do the same?
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