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Old 10-25-2004, 10:06 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

-edit- Revised the command to work without the spells_us.txt implementation.

Insert the following into the said locations:

-edit-
If its not already,
Parser.cpp
Code:
#include "PlayerCorpse.h"
Embparser.cpp
Code:
//Cisyouc: Function for summoning corpse
"sub scorpse{push(@cmd_queue,{func=>'scorpse',args=>join(',',@_)});}"
Parser.cpp
Code:
						 	else if (!strcmp(strlwr(command,"scorpse")){/* Cisyouc: Summons corpse in current zone */

							 Corpse* corpse=entity_list.GetCorpseByOwner(mob->CastToClient());

							 if(corpse != NULL)
							 {
								corpse->Summon(mob->CastToClient(),TRUE);
		mob->Message(15, "You feel your corpse being summoned to your side.");
							 }
							 else
							 {
								 mob->Message(13,"You do not appear to have any corpses in this zone.");
								 mob->Message(13,"If you feel this in error, petition as soon as possible.");
							 }
						 }
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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