dbg file
2012-06-22 23:38:56 Starting EverQuest (Build Oct 31 2005 10:33:37)
2012-06-22 23:38:56 Timezone: UTC+2h00m
2012-06-22 23:38:56 Loading graphics DLL.
2012-06-22 23:38:56 Parsing INI file .\eqclient.ini
2012-06-22 23:38:56 INI file .\eqclient.ini loaded.
2012-06-22 23:38:57 Initializing timers.
2012-06-22 23:39:00 Checking critical files.
2012-06-22 23:39:00 Initializing WinSock.
2012-06-22 23:39:00 Enumerating 3D devices.
2012-06-22 23:39:00 Found adapter #0 - NVIDIA GeForce G210M (8.15.11.868

2012-06-22 23:39:00 Adapter #0 - NVIDIA GeForce G210M :
2012-06-22 23:39:00 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2012-06-22 23:39:00 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2012-06-22 23:39:00 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2012-06-22 23:39:00 Initializing keypress handler.
2012-06-22 23:39:00 Parsing INI file .\defaults.ini
2012-06-22 23:39:00 INI file .\defaults.ini loaded.
2012-06-22 23:39:00 Loading keyboard tables.
2012-06-22 23:39:00 Creating window.
2012-06-22 23:39:00 Checking display driver version.
2012-06-22 23:39:01 Activating window.
2012-06-22 23:39:01 Picking a default resolution, desktop is 1366 x 768, 32 bits
2012-06-22 23:39:01 Ratio is 1.78
2012-06-22 23:39:01 Resolution was capped at 1280 x 720
2012-06-22 23:39:01 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2012-06-22 23:39:01 Resolution selected 1280 x 720, 32 bits
2012-06-22 23:39:01 CRender::InitDevice: Using 32bit mode.
2012-06-22 23:39:01 CRender::InitDevice: Using vsync 0.
2012-06-22 23:39:01 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2012-06-22 23:39:01 CRender::InitDevice: HardwareTnL Enabled.
2012-06-22 23:39:01 Using hardware vertex shaders.
2012-06-22 23:39:02 Initializing render system.
2012-06-22 23:39:02 Trilinear Mipmapping available.
2012-06-22 23:39:02 Vertex Shader Version: 3.0
2012-06-22 23:39:02 Pixel Shader Version: 3.0
2012-06-22 23:39:02 Initializing engine internals.
2012-06-22 23:39:02 CRender::InitDevice completed successfully.
2012-06-22 23:39:02 Parsing INI file ./eqlsUIConfig.ini
2012-06-22 23:39:02 INI file ./eqlsUIConfig.ini loaded.
2012-06-22 23:39:47 Trilinear Mipmapping available.
2012-06-22 23:39:47 Vertex Shader Version: 3.0
2012-06-22 23:39:47 Pixel Shader Version: 3.0
2012-06-22 23:39:47 Trilinear Mipmapping available.
2012-06-22 23:39:47 Vertex Shader Version: 3.0
2012-06-22 23:39:47 Pixel Shader Version: 3.0
2012-06-22 23:39:48 Trilinear Mipmapping available.
2012-06-22 23:39:48 Vertex Shader Version: 3.0
2012-06-22 23:39:48 Pixel Shader Version: 3.0
2012-06-22 23:39:51 Trilinear Mipmapping available.
2012-06-22 23:39:51 Vertex Shader Version: 3.0
2012-06-22 23:39:51 Pixel Shader Version: 3.0
2012-06-22 23:40:00 Trilinear Mipmapping available.
2012-06-22 23:40:00 Vertex Shader Version: 3.0
2012-06-22 23:40:00 Pixel Shader Version: 3.0
2012-06-22 23:40:02 Trilinear Mipmapping available.
2012-06-22 23:40:02 Vertex Shader Version: 3.0
according to the reference material, the client should be supported.