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  #46  
Old 08-26-2002, 05:47 AM
Minuss
Sarnak
 
Join Date: Jan 2002
Location: France
Posts: 58
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I think that the most important thing is a good netcode... because for events and people that are located away from the server to have a good ping...
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  #47  
Old 08-26-2002, 07:08 AM
curtdept
Fire Beetle
 
Join Date: Apr 2002
Posts: 14
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I think the project could be helped along by dropping the Linux port and using non-generic libraries and functions. With that said, you could up it to a GUI type format with autoupdate capabilities. I could write that fairly easily.

Zoning is definetly high on the list. NPC AI pathing I dont care all that much about. Spells would help more then that. Being able to cast ports etc.

I noticed as the fight progresses towards the end of the fight it lags heavily. There is likely a codefix for it, havent even bothered to look at it yet.

-Asiel
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  #48  
Old 08-26-2002, 07:27 AM
Aspirax
Sarnak
 
Join Date: Aug 2002
Posts: 88
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Why would you drop the unix port? That's just sillyness.
If you're dead set against GUI, then use a common platform.
(QT, or somesuch)

If you're serious about running a server, and you want to be able to have the dependability Verant has, make sure the unix port lives. Because I can guarantee that Verant doesn't use Windows for their servers.
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  #49  
Old 08-26-2002, 07:40 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Acually, youre incorrect.... Zone servers in Verantland are NT based, as much as I hate to say it... They have a huge farm of them.

I would have guessed Solaris myself, but heard technical data to the contrary.

Dropping the Unix ports is a bad idea though, I really dont think theres much to be gained by trying to use MSFC. The standard C/C++ api is fine...
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  #50  
Old 08-26-2002, 07:42 AM
Aspirax
Sarnak
 
Join Date: Aug 2002
Posts: 88
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I'll be damned, I did not know that.
Thanks for claraification.
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  #51  
Old 08-26-2002, 07:49 AM
curtdept
Fire Beetle
 
Join Date: Apr 2002
Posts: 14
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Its terribly difficult optimizing code when your programming for multiple OSes. You cannot use all the nifty precoded features of things like MFC, .NET Namespaces, Streaming programs for Windows execution etc. As for stability, I have a box over here with Mandrake 8.1. Personally I would take Win2k Adv. Server or .NET Enterprise Server over it any day of the week.

-Asiel
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  #52  
Old 08-26-2002, 07:50 AM
Aspirax
Sarnak
 
Join Date: Aug 2002
Posts: 88
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Yeah, you will also be shelling out $3-$4k to legally run those OSes.
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  #53  
Old 08-26-2002, 07:51 AM
curtdept
Fire Beetle
 
Join Date: Apr 2002
Posts: 14
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Nay, Technet Subscription gives all I ever need ;p
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  #54  
Old 08-26-2002, 07:53 AM
Aspirax
Sarnak
 
Join Date: Aug 2002
Posts: 88
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I said legally.
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  #55  
Old 08-26-2002, 08:28 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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Some members on the EQEMu team are trying to recover some source from the original map pathing, hoping to build off of it, it was great code..
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  #56  
Old 08-26-2002, 08:30 AM
hogosha
Fire Beetle
 
Join Date: Feb 2002
Posts: 2
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I plan on making my computer a server for a EQEmu server. I think it would be nice if EQEmu put together a group of people to run servers. Maybe implent a code inside of it that monitors the actual bugs or errors or anything unusual for that matter and sends them to some server to be read. I would keep a server up and run software like that if EQEmu did that.
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  #57  
Old 08-26-2002, 08:37 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
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I think the project could be helped along by dropping the Linux port and using non-generic libraries and functions. With that said, you could up it to a GUI type format with autoupdate capabilities. I could write that fairly easily.

Alright, you are just stupid. Why the HELL do we need a GUI? Not to mention, we can and do use specilized functions thats wtf #ifdef _LINUX_ #ifdef WIN32 are for..
Not to mention the most popular servers have run, guess what, LINUX?
The netcode is not completely optomized, but its not horrible either..
And seriously, someone please tell me, why everyone is psycho about roaming? 99% of the time people are #spawning stuff and beating it up or going to sleepers or something and beating stuff up.. and always with uber gear so they just have to hit autoattack and they rape..
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  #58  
Old 08-26-2002, 08:40 AM
Aspirax
Sarnak
 
Join Date: Aug 2002
Posts: 88
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My end goal here is to run a server for me and my close friends to play together. For real. From level 1. Not cheating by spawning shit, and whatnot. So, roaming would make the environment more realistic.


Also, how well does using switches work? I noticed in Great Faydark (or whatever?) there are switches to go up to the place in the trees and they did not work. I've no idea what piece this uses, or i'd look myself.
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  #59  
Old 08-26-2002, 08:44 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
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Objects/doors.. there is only like.. 8 thinks like that total int he game iirc.. so its not a big deal
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  #60  
Old 08-26-2002, 09:45 AM
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Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
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Some people would like roaming mainly because either a) they don't have the cash to play on Varents Servers or b) it does get pretty boring when stuff don't roam, I would like roaming also and I play on Varents Servers, well used to. And one more thing............

Quote:
Alright, you are just stupid.
I would call that a flame, read the rules :p
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