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  #61  
Old 08-26-2002, 09:50 AM
curtdept
Fire Beetle
 
Join Date: Apr 2002
Posts: 14
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Didnt say you needed one. Was a suggestion, integrate an on the fly item editor into it or something. I dunno, frankly I dont care. The console app atm is fine with me. Just though the project could possibly get a boost from using features inherently built into windows and windows specific libraries. I still see Linux as having a lot of "dirty code". Which would be an inherent problem when dealing with the way it is developed.

-Asiel
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  #62  
Old 08-26-2002, 09:52 AM
hogosha
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Join Date: Feb 2002
Posts: 2
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First off, to have a graphical interface is bad. It will cause cpu usage that is unnecessary. A seperate program could be built. But to have EQEmu built with a graphical interface, thats just unneccesary. So if you want a graphical interface, build a seperate application. I believe the goal of EQEmu is too build an application that can successfully run Everquest and be stable with the features Everquest has. Anything more is just too much.
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  #63  
Old 08-26-2002, 10:18 AM
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khuong
Sarnak
 
Join Date: Jul 2002
Posts: 84
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i'm sexy

....
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  #64  
Old 08-26-2002, 10:20 AM
hogosha
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Join Date: Feb 2002
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what are you talkin about, get off this site! lol
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  #65  
Old 08-26-2002, 10:28 AM
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khuong
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*dances around ^_^ so sexy
...
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  #66  
Old 08-26-2002, 02:50 PM
DeletedUser
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Join Date: Sep 2002
Posts: 0
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www.khuongissekcy.com
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  #67  
Old 08-26-2002, 03:23 PM
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Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
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lol :p Back to features.......I don't have anything else to report, bye
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  #68  
Old 08-27-2002, 12:09 PM
fwiggles
Fire Beetle
 
Join Date: Aug 2002
Posts: 14
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well...the zone thing which everyone has said lol, and i'm not sure if it is possible, but what about an ingame item creator for server op's or something? that would be kind of cool lol...just a thought
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  #69  
Old 08-27-2002, 12:37 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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in-game item creation would most likely be limited to text unless the bazaar interface has some secret things (for gms) we dont know about, have to find out
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  #70  
Old 08-28-2002, 08:40 AM
DeletedUser
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Join Date: Sep 2002
Posts: 0
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Ingame Item Editting is possible as the devs already made a command for someone to edit it ingame.. it just has to reload the zone server.. and you can't zone so

- Don't know if item creation is possible... but you can edit them so I probably think there is a chance its possible.

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  #71  
Old 08-28-2002, 01:04 PM
hogosha
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Join Date: Feb 2002
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im hungry
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  #72  
Old 08-28-2002, 03:45 PM
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khuong
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Join Date: Jul 2002
Posts: 84
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actually its possible ^_^

lol we have the code to edit items without need to restart zone servers
hehe
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  #73  
Old 08-30-2002, 01:08 PM
Kolo
Hill Giant
 
Join Date: Jul 2002
Location: Chicago Suburb
Posts: 103
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#1: Zoning...
#2: Net-Code
#3: Which nobody mentioned? Groups
#4: Make the #searchitems return more items
#5: I cant think right now...
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  #74  
Old 08-30-2002, 01:35 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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Groups do work...
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  #75  
Old 08-30-2002, 01:37 PM
DeletedUser
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Join Date: Sep 2002
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Its very easy to add a new item to the database without restarting, its just making the ability to edit in-game thats a challenge (a easy setup not #makeitem asdkfj4 t280t5208 jae0t438 j4t083gj 340t8 tj380tjt803 3tjatgj034)
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